Monday, July 13, 2009

Draw & Shoot

Be a good witness. If you are in a business when the robbers show up and you are on duty in uniform, your ability to react quickly could save your life. Most officers who are shot in the line of duty are within three feet of good cover.

Once you realize the armed and dangerous suspects are coming into the business, take cover, and draw your gun. Call for help on your radio and give good verbal commands, "police, don't move" is always a good one.

You may not always have time for all that. Sometimes you just have to draw and fire. From a standing still start you should be able to bring your hand up, unsnap your holster, grasp your handgun and fire at least two rounds under five seconds, and even that is a bit slow. If you can't you need to practice, that's what the SGT Says.

2 comments:

Protect_and_Serve said...

One aimed shot from the holster in one to one and a half seconds is a good standard. The first hit goes a long way to determining the outcome, but don't shoot faster than you can hit.

Bunkermeister said...

You can't miss fast enough to win a gun battle. Only hits count.